0.16.0 is here!
Moloch » Devlog
This took a while. I’m really proud of this update. :3
Gameplay Features
Additions
- Spell cost icons: Now you can tell if a spell is gonna drain your soul or not
- New ray spell trails: Spells like Generic Ray or Evil Eye now look prettier
- Malekarai Malekha: A first boss fight
- Pale Joy sound effect: get scared
- Soul jittering sound effect: Ever heard yourself sizzle?
- New loading screen hints
- Added a cool transition after beating the first boss
- Wand will now point at the player if its gonna cast toward them
New Enemies
- Fire Dude: Dude that circles around you and does fire stuff
New Cast Mods
- Explosive Collisions: Spells will explode when they collide with something
- Soul Wave Collisions: Spells will cast a Soul Wave when they collide with something
- Bouncy: Spells will bounce when they collide with something. If they would have died upon collision, they will persist until they’ve bounced a couple of times
- Autoimmunity: Spells will no longer hurt their caster
- Cast Collisions: Spawns a spell of your choosing after the old one collides. Two inputs.
New Items
- Swarm Of Empresses: Creates clones of the player
Fixes
- Fixed most Relocator jank: It’s less likely to get you stuck in walls, and when it does, its easier to get out
- Fixed Eidos Anchor teleporting you to (0, 0)
- Fixed wands randomly not getting saved: This happened exclusively to the wands with cast modifiers in them
- Enemies no longer raycast while they’re not being processed
- Removed a bug where the game window would stay black until the system is rebooted
Changes
- Nerfed Evil Eye: It no longer persists through the entire cast duration
- Soul Eater indicators: Its trails will be red if it hurts you, a vibrant green if it heals you
- Teleport now teleports you along its entire path
- Teleport now has a trail
- Revamped Loot system: Items with permanent effects will now appear only once in chests. Repeated items are only replaced when they are picked.
- Gravity modifiers now affect lasers more strongly
- Soul Jitter is now stronger: It gets exponentially stronger the less soul you have, until it’s difficult to control the entity. This happens to players and enemies alike.
- Camera is now more zoomed out: It also is less affected by the mouse
- Wand Editing mode: The game prevents you from editing wands in normal mode, and from casting them in editing mode.
- No longer need to press shift to see advanced wand data
- Armageddon Machine now has unlimited heat capacity
- Wand inventory now allows empty spaces
Technical
- Switched to a more modular Spell system that allows for easier creation of Spells and Spell modifiers
- Switched to a more modular Health system that doesn’t require entities to have blood, soul, temperature, etc
- Switched to a more modular Player and Citizen code that allows me to exchange their behaviors quickly
- Citizen now uses the same code as the Player, meaning I could theoretically give the player a Citizen’s AI
- Soul Jitter is now a separate node from any of the entities that it affects
- Cast Modifiers are now capable of sending Arrays to their spells, instead of just strings, meaning more information can be conveyed in a behavior modifier.
- Created a WandCastingInfo class to contain information about specific wands’ parsing state
- SpellSpawners are now capable of spawning a spell based on a Spell object instead of just the packed scenes, meaning you can now pass them the output of a cast modifier
Files
moloch-win.zip 34 MB
Version 0.16.0 Oct 02, 2023
moloch-osx.zip 48 MB
Version 0.16.0 Oct 02, 2023
moloch-linux.zip 51 MB
Version 0.16.0 Oct 02, 2023
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Moloch
A wandcrafting roguelike where health is not health points
Status | In development |
Author | Katie And |
Genre | Platformer |
Tags | 2D, Pixel Art, Procedural Generation, Roguelike, Roguelite |
Languages | English |
Accessibility | Configurable controls |
More posts
- 0.16.0dev 8 - New enemy,Oct 01, 2023
- On Spell ParsingSep 30, 2023
- 0.16.0dev7 - It makes a sound!Sep 29, 2023
- 0.16.0dev6 - Spell mods galoreSep 28, 2023
- 0.15.0 - The only thing that kills you is dyingJan 10, 2023
- How To Open Moloch's Command ConsoleJan 03, 2023
- 0.14.2 - More Menu ChangesJan 02, 2023
- Designing A Health System Without PointsJan 02, 2023
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