0.16.0dev 8 - New enemy,
Moloch » Devlog
Two dev snapshots in the same day. Whoa
This update adds a couple of sound effects
Gameplay Features
These are the user-facing changes
Additions
New Enemies
- Fire Dude: Dude that circles around you and does fire stuff
New Cast Modifiers:
- Cast Collisions: Spawns a spell of your choosing after the old one collides. Two inputs.
Fixes
- Fixed a bug that would make the game window go black until the system is rebooted
Technical
- Cast Modifiers are now capable of sending Arrays to their spells, instead of just strings, meaning more information can be conveyed in a behavior modifier.
- Created a WandCastingInfo class to contain information about specific wands’ parsing state
- SpellSpawners are now capable of spawning a spell based on a Spell object instead of just the packed scenes, meaning you can now pass them the output of a cast modifier
Files
moloch-win.zip 34 MB
Version 0.16.0dev8 Oct 01, 2023
moloch-osx.zip 48 MB
Version 0.16.0dev8 Oct 01, 2023
moloch-linux.zip 51 MB
Version 0.16.0dev8 Oct 01, 2023
Get Moloch
Download NowName your own price
Moloch
A wandcrafting roguelike where health is not health points
Status | In development |
Author | Katie And |
Genre | Platformer |
Tags | 2D, Pixel Art, Procedural Generation, Roguelike, Roguelite |
Languages | English |
Accessibility | Configurable controls |
More posts
- 0.16.0 is here!Oct 02, 2023
- On Spell ParsingSep 30, 2023
- 0.16.0dev7 - It makes a sound!Sep 29, 2023
- 0.16.0dev6 - Spell mods galoreSep 28, 2023
- 0.15.0 - The only thing that kills you is dyingJan 10, 2023
- How To Open Moloch's Command ConsoleJan 03, 2023
- 0.14.2 - More Menu ChangesJan 02, 2023
- Designing A Health System Without PointsJan 02, 2023
Leave a comment
Log in with itch.io to leave a comment.