0.16.0dev6 - Spell mods galore
Moloch » Devlog
This update adds a bunch of cast modifiers, as well as fixing some bugs. Here are some of the user-facing features:
Gameplay Features
Additions
- Spell cost icons: Now you can tell if a spell is gonna drain your soul or not
- New ray spell trails: Spells like Generic Ray or Evil Eye now look prettier
- Malekarai Malekha: A first boss fight
New Cast Mods
- Explosive Collisions: Spells will explode when they collide with something
- Soul Wave Collisions: Spells will cast a Soul Wave when they collide with something
- Bouncy: Spells will bounce when they collide with something. If they would have died upon collision, they will persist until they’ve bounced a couple of times
- Autoimmunity: Spells will no longer hurt their caster
New Items
- Swarm Of Empresses: Creates clones of the player
Fixes
- Fixed most Relocator jank: It’s less likely to get you stuck in walls, and when it does, its easier to get out
- Removed a bug where the game window would stay black until the system is rebooted
Changes
- Nerfed Evil Eye: It no longer persists through the entire cast duration
- Soul Eater indicators: Its trails will be red if it hurts you, a vibrant green if it heals you
- Teleport now teleports you along its entire path
- Teleport now has a trail
- Revamped Loot system: Items with permanent effects will now appear only once in chests. Repeated items are only replaced when they are picked.
- Gravity modifiers now affect lasers more strongly
Technical
- Switched to a more modular Spell system that allows for easier creation of Spells and Spell modifiers
- Switched to a more modular Health system that doesn’t require entities to have blood, soul, temperature, etc
- Switched to a more modular Player and Citizen code that allows me to exchange their behaviors quickly
- Citizen now uses the same code as the Player, meaning I could theoretically give the player a Citizen’s AI
Files
moloch-linux.zip 51 MB
Version 0.16.0dev6.3 Sep 29, 2023
moloch-osx.zip 48 MB
Version 0.16.0dev6.3 Sep 29, 2023
moloch-win.zip 34 MB
Version 0.16.0dev6.3 Sep 29, 2023
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Moloch
A wandcrafting roguelike where health is not health points
Status | In development |
Author | Katie And |
Genre | Platformer |
Tags | 2D, Pixel Art, Procedural Generation, Roguelike, Roguelite |
Languages | English |
Accessibility | Configurable controls |
More posts
- 0.16.0 is here!Oct 02, 2023
- 0.16.0dev 8 - New enemy,Oct 01, 2023
- On Spell ParsingSep 30, 2023
- 0.16.0dev7 - It makes a sound!Sep 29, 2023
- 0.15.0 - The only thing that kills you is dyingJan 10, 2023
- How To Open Moloch's Command ConsoleJan 03, 2023
- 0.14.2 - More Menu ChangesJan 02, 2023
- Designing A Health System Without PointsJan 02, 2023
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