0.15.0 - The only thing that kills you is dying
One thing I’m pretty adamant about is that dying is the only way out of a run in Moloch. I enjoy this because it is merely a technicality - yes, dying is the only way to be able to start a new run, but it is certainly not the only thing that ends one. For example, you can break your legs while not having any movement spells. This would mean you need to kill yourself or to press the button to Die Instantly.
This is funny as shit.
Except it wasn’t fully true before this update, there was another way to end a run: Closing the game. Closing the game isn’t an explicit death, so it counts as a way of getting out of a run without closing the game. Not anymore.
From this update onwards, the game saves its state as a savefile each time you enter a floor, and the game will display a “continue run” button if you leave during an ongoing run. This means you can’t quit out of a run.
Sadly, it also means you can savescum. I have some ideas on how to circumvent this, like making your health be forcibly saved when you close the game (so even if you savescum, you’ll still be bleeding, or have your legs broken, or whatever it was). No circumvent is implemented yet, though - I think that if savescumming is genuinely how you get the most out of a game, you should be allowed to do it, but I’m open to hearing what everyone thinks.
Among other updates, I have improved the wands’ JSON data, meaning that you can now use /givewand
in the console to get a wand with an inventory. Check this article if you don’t know how to access the console.
I’ve also given explosions and some spells a camera shake effect. You can disable or change the intensity of this effect to zero if you think it’s too strong.
Recently, I’ve begun work on internationalization.
Files
Get Moloch
Moloch
A wandcrafting roguelike where health is not health points
Status | In development |
Author | Katie And |
Genre | Platformer |
Tags | 2D, Pixel Art, Procedural Generation, Roguelike, Roguelite |
Languages | English |
Accessibility | Configurable controls |
More posts
- 0.16.0 is here!Oct 02, 2023
- 0.16.0dev 8 - New enemy,Oct 01, 2023
- On Spell ParsingSep 30, 2023
- 0.16.0dev7 - It makes a sound!Sep 29, 2023
- 0.16.0dev6 - Spell mods galoreSep 28, 2023
- How To Open Moloch's Command ConsoleJan 03, 2023
- 0.14.2 - More Menu ChangesJan 02, 2023
- Designing A Health System Without PointsJan 02, 2023
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