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Devlog
21d228a - Integrity of This Snapshot Not Included
August 16, 2021
by
Katie And
Somewhat big changes here! I’ve finally started working on supporting controller inputs, and the spike village now has people in it! There’s probably a boss fight coming up assuming there are no i...
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Giving Time to Time - Slowing Down Development
August 13, 2021
by
Katie And
To give time to time is to be more patient, as even though time itself changes things, sometimes it needs to do so slower. I have decided to slow down in the game’s development, I realized how quick...
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21d222a-c - A Promise
August 10, 2021
by
Katie And
#changelog, #platformer
This update mostly extends the Spike Garden, but I also tweaked some enemies. Changelog Made the ball angel and the normal angel easier to predict Changed the masks GUI to make it easier to know which...
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21d219a - A masked face
August 07, 2021
by
Katie And
#indie, #changelog, #platforming
This version adds Activated Masks! Masks can be encountered all the way throughout Ampersandia. Some of them will need activation, though. An activated mask will give special effects to its wearer. Ma...
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21d216a - Hunting-gardening
August 04, 2021
by
Katie And
I have finally began working in an area I’ve been so excited about! The spike garden! This update adds the diary and a new enemy. Changelog Began working on the spike garden The diary now has basic...
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21d214a&b - Renaming The Game!
August 03, 2021
by
Katie And
#minor update, #changelog, #renaming
This is a very minor update, but I've finally decided on a name for the project: Obsidian Glow. The name has a meaning, I promise. It is divided in two versions because I keep finding issues right bef...
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Snapshot 21d212b - Spikey Talk!
July 31, 2021
by
Katie And
1
#update, #snapshot, #minor changes
Today's update is relatively big! It extends the right area of the game and adds a dialogue system! I am very excited about finally extending the areas of the game, and I can't wait to get to the spik...
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