21d214a&b - Renaming The Game!
Obsidian Glow » Devlog
This is a very minor update, but I've finally decided on a name for the project: Obsidian Glow. The name has a meaning, I promise. It is divided in two versions because I keep finding issues right before pushing a new update.
Changelog
- Renamed the game to Obsidian Glow
- The game's code is now MIT licensed. The visual assets are under the CC-BY-NC-SA license. The game's repository can be found here.
- There is now a pause menu that you can use to go back to the menu. You pause the game by pressing escape.
- The player can now change direction while in the air.
- Fixed a bug where the player could change the direction of their attack while attacking.
- Fixed an issue where the camera would slide while adjusting to the player if they enter from a position that is not their default position in the scene.
I'll start working on expanding the eastern area of the game, and making de diary finally functional. I'll probably add controller support, but don't expect it anytime soon.
Files
Obsidian Glow (Windows) 13 MB
Version 21d214b Aug 02, 2021
Obsidian Glow (Mac) 26 MB
Version 21d214b Aug 02, 2021
Obsidian Glow (Linux) 14 MB
Version 21d214b Aug 02, 2021
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Obsidian Glow
Explore a world ruled by a god that is cruel for cruelty's sake. Some fights are worth dying twice.
Status | In development |
Author | Katie And |
Genre | Platformer |
Tags | 2D, Metroidvania, Pixel Art |
Languages | English |
Accessibility | Configurable controls |
More posts
- 21d228a - Integrity of This Snapshot Not IncludedAug 16, 2021
- Giving Time to Time - Slowing Down DevelopmentAug 13, 2021
- 21d222a-c - A PromiseAug 10, 2021
- 21d219a - A masked faceAug 07, 2021
- 21d216a - Hunting-gardeningAug 04, 2021
- Snapshot 21d212b - Spikey Talk!Jul 31, 2021
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