Snapshot 21d212b - Spikey Talk!
Obsidian Glow » Devlog
Today's update is relatively big! It extends the right area of the game and adds a dialogue system! I am very excited about finally extending the areas of the game, and I can't wait to get to the spike garden. For now, all we have is a friend of the people who inhabit it.
Changelog:
- The player can now control the height of their jump
- It is possible to talk to the Librarian
- Extended the right-side area of the game
- Fixed an issue where it was still possible to move right after dying to spikes, making players die to the same spikes several times
- Added the diary (not functional as of yet)
- It is possible for different scenes transitions to lead to different spots in the same scenes. In the past, this only worked when more than two scenes were involved.
Files
Obsidian Glow (Windows) 13 MB
Version 21d212b Jul 31, 2021
Obsidian Glow (Mac) 26 MB
Version 21d212b Jul 31, 2021
Obsidian Glow (Linux) 14 MB
Version 21d212b Jul 31, 2021
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Obsidian Glow
Explore a world ruled by a god that is cruel for cruelty's sake. Some fights are worth dying twice.
Status | In development |
Author | Katie And |
Genre | Platformer |
Tags | 2D, Metroidvania, Pixel Art |
Languages | English |
Accessibility | Configurable controls |
More posts
- 21d228a - Integrity of This Snapshot Not IncludedAug 16, 2021
- Giving Time to Time - Slowing Down DevelopmentAug 13, 2021
- 21d222a-c - A PromiseAug 10, 2021
- 21d219a - A masked faceAug 07, 2021
- 21d216a - Hunting-gardeningAug 04, 2021
- 21d214a&b - Renaming The Game!Aug 03, 2021
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